pioneering something called "gritted teeth optimism" where everything is gonna turn out okay even if i have to bite and claw and gnash my way through it
Bethesda RPGs and games like them are hilarious to me because they take place in worlds where the average person's conflict resolution skills begin and end with "murder."
There's no talking things out, no levels of escalation, no asking for apologies, no nothing. If someone tries to talk to you, but they were looking at a small trinket on your desk worth half a penny, so they accidentally Stole That instead, the only solution to this problem is to immediately try and beat them to death with your own two hands.
Hell the entire town will join in on it too. they all care SO much about that vase or plate or sprig of nirnroot or whatever.
it's even better in oblivion where even HOLDING something that doesn't belong to you for a second counts as theft, denizens of the imperial city are notorious for how much they hate strangers fingerprints on their things. the knives and forks in bars and taverns are just for show, if you try to eat with them they'll call the royal guard to cut your hands off while half the patrons ineffectually bash their mitts against your full plate armour.
Trying to sleep in someone else's bed in the vvardenfell province of morrowind is punishable by vigilante execution, it's probably why divorce rates are so high there also.









